You are here

Education - Technology in the Classroom

Printer-friendly versionPDF version

The e-Vermont Community Broadband Project worked with partner Digital Wish to implement 1:1 computing initiatives in 4th – 6th grades at schools in e-Vermont towns.

1:1 computing brings technology into the classroom in a way that lets every student have their own computer and Internet connection. Online resources become easily accessible for any classroom activity by all students at the same time. In the Digital Wish program, computers also went home with the students. 

While the e-Vermont grant funded computers in e-Vermont communities, Digital Wish has developed resources for anyone interested in how to fund technology for school classrooms (here)

Having the right equipment in a classroom is only one step in transforming the educational experience. Digital Wish follows a particular roadmap that integrates equipment, teacher training, and the broader community in ensuring that technology truly enhances educational goals. The strands of their initiative, and levels of progress along each strand, are shown on this chart.

Click here for more ideas about integrating technology into the curriculum.

For a sense of the difference this approach made in e-Vermont schools, check out these collected stories.

Digital Wish is one example of a 1:1 computing initiative. The Anytime Anywhere Learning Foundation provides general resources and references for learning more about the ideas behind this approach.

---

Funding Sustainable Technology Programs

Digital Wish makes resources available to help teachers, administrators, parents and community members bring technology to classrooms. Their website (www.digitalwish.com) provides:

A grant from the A.D. Henderson foundation allowed Digital Wish to return to e-Vermont schools in 2012 and study how they successfully sustained their technology initiatives. As a result, Digital Wish now offers:

---

Technology in the Curriculum

Technology isn't simply a stand alone curriculum area - it's a tool that can enhance learning across the curriculum. Surveys conducted by Digital Wish in classrooms they worked with indicate that technology effectively engages students in learning regardless of subject area:

  • 73% of students agree that schoolwork is more enjoyable when using a computer.
  • 85% of students report that they produce better work and pay closer attention to lessons when they use a computer.
  • 95% of students report that it is important to have their own computer at school.
  • 86% of students say they get work done more quickly when using a computer.
  • 85% of students report that having technology in school is important to their future.

The full survey report is here.

As part of e-Vermont, Digital Wish staff led over 3,000 educator trainings and worked directly in the classroom every week. A follow up survey found that in 80% of schools, teachers' use of technology continued to increase even after the year of intensive assistance ended.

If you're looking for ideas on integrating technology into lesson plans, Digital Wish offers a Lesson Plan Library here. Digital Wish also works to extend learning beyond the classroom and beyond the school day. See for example:

In addition to curriculum planning, it's also important to minimize the number of practical challenges that can cause hiccups in the process of integrating technology into the classroom. The welcome kit that went with computers to e-Vermont schools can help plan ahead for things like equipment use policy and communicating with parents so that they don't detract from other learning objectives. (Check the School Modernization Initiative blog for any updates to this information)

---

Stories from Projects in e-Vermont Schools

Through the e-Vermont project, Digital Wish provided a laptop for every student in grades 4, 5, and/or 6 in e-Vermont schools (1:1 computing) along with weekly training for students and teachers in technology integration. Here are some stories from e-Vermont schools: